Hey it's Amber and I am here on blogger to keep you updated on my Globaloria work. I will blog once a week for the whole year. So, read 'em and commented and tell me what you like and what you don't. -A.Daune:)
Friday, March 25, 2011
Using time wisely 3-25-11
My partner and I use our time very wisely. It takes a lot of time to create a globaloria game and update our pages regularly. Using our time wisely is what everyone in globaloria needs to do, because if we want our games to be finished you have to. There is no time to waste time. So, you must use your time wisely by always be on task by either working on your game or by updating the team page. :)
Monday, March 21, 2011
I think that we had three main osptciales which were hit tests, actions, and level three. These are the main ospticles that we have faced. We have or are working on over coming the them or already have fixed them.
Hit test were a problem when we first started on the second copy of our game. When we first started, we could not ett any of the hit test on meators working. We have got all the hit test working on level 1 and level2.
Action script for the mators looping was hard to get to work. At first none of them would move, then 1 of them would move, and now all of them move. Making them move took almost 2 weeks, but it works now and that's goood. [:
We are working on level 3 right now. We are having a little trouble getting the meators to group. They rufuse to work with us. We plan on getting halp for someone and overcoming it.
All of these problems we have already overcame or are still working on it. We know that our game has a couple of problems, but by the end of the we know that our game will be finished and working great.[:
Hit test were a problem when we first started on the second copy of our game. When we first started, we could not ett any of the hit test on meators working. We have got all the hit test working on level 1 and level2.
Action script for the mators looping was hard to get to work. At first none of them would move, then 1 of them would move, and now all of them move. Making them move took almost 2 weeks, but it works now and that's goood. [:
We are working on level 3 right now. We are having a little trouble getting the meators to group. They rufuse to work with us. We plan on getting halp for someone and overcoming it.
All of these problems we have already overcame or are still working on it. We know that our game has a couple of problems, but by the end of the we know that our game will be finished and working great.[:
Friday, March 11, 2011
Progress 3-11-11
We did complete our goals from last week and more. We are almost finished with game completely. We have three levels that are functioning and a bonus level that is almost completely functioning. On the bonus level we have the drag and drop working we just need to find a code to make it go to a right/wrong screen. If anyone has any codes that will help us leave it on my social page as a message.
Friday, March 4, 2011
Goals 3-4-11
My goals are to finish level 2 and to finish the design of level 3. We set the goals yesterday. We are pretty confidante that we can complete these goals by the end of 4th period. We are almost finished with these goals. We plan to upload the newest version of the game on Monday.
Friday, February 25, 2011
My Game 2-25-11
My game is going very well I think. Good things about our game are that it is almost finished, you get to be a super hero named SPM. A bad thing about game is it is not very colorful and it is kind of plainish. We got this because when our classmates looked at our game, that is what they told us. :( We are working to change that though. We have already started on that so that our audience will like the game better.
Friday, February 18, 2011
Making my game a non-quiz game 2-18-11
Well, my game was a quiz game along with almost every ones in my class. So, my partner and I had made some changes. We restarted the game, made the meteors fly across the screen instead of being still, and we put more color into our game. We had to restart our game because we thought that it would be easier that going back and changing all the action. I have to say that sense we presented our game demo we have come very far because we are already almost finished with level one. That's pretty far because we worked half a year and didn't even have a level finished. We also made the meteors fly instead of just being still, hitting them then going to a question. We thought that it would be funner that way.
Friday, February 11, 2011
Omg Game Progress after Demo!!!! 2-11-11
My progress after presenting my demo has not been good. We had to start all over which is a very long process. They did not think that our game was interactivity enough.So, we decided to just start all over because it would be easier than to go back and change all the action script. Conculding our progress has not been very far.
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